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-rw-r--r--src/video_core/host_shaders/astc_decoder.comp42
1 files changed, 26 insertions, 16 deletions
diff --git a/src/video_core/host_shaders/astc_decoder.comp b/src/video_core/host_shaders/astc_decoder.comp
index a33c916ac..b4bb8299f 100644
--- a/src/video_core/host_shaders/astc_decoder.comp
+++ b/src/video_core/host_shaders/astc_decoder.comp
@@ -24,7 +24,9 @@
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
BEGIN_PUSH_CONSTANTS
+#ifndef BLOCK_WIDTH
UNIFORM(1) uvec2 block_dims;
+#endif
UNIFORM(2) uint layer_stride;
UNIFORM(3) uint block_size;
UNIFORM(4) uint x_shift;
@@ -75,7 +77,15 @@ int color_bitsread = 0;
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
+
+#ifndef BLOCK_WIDTH
+#define BLOCK_WIDTH block_dims.x
+#define BLOCK_HEIGHT block_dims.y
#define ARRAY_NUM_ELEMENTS 144
+#else
+#define ARRAY_NUM_ELEMENTS BLOCK_WIDTH * BLOCK_HEIGHT
+#endif
+
#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
uvec4 result_vector[VECTOR_ARRAY_SIZE];
@@ -265,7 +275,7 @@ uint Hash52(uint p) {
}
uint Select2DPartition(uint seed, uint x, uint y, uint partition_count) {
- if ((block_dims.y * block_dims.x) < 32) {
+ if ((BLOCK_WIDTH * BLOCK_HEIGHT) < 32) {
x <<= 1;
y <<= 1;
}
@@ -878,8 +888,8 @@ uint UnquantizeTexelWeight(EncodingData val) {
uvec4 unquantized_texel_weights[VECTOR_ARRAY_SIZE];
void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
- const uint Ds = uint((block_dims.x * 0.5f + 1024) / (block_dims.x - 1));
- const uint Dt = uint((block_dims.y * 0.5f + 1024) / (block_dims.y - 1));
+ const uint Ds = uint((BLOCK_WIDTH * 0.5f + 1024) / (BLOCK_WIDTH - 1));
+ const uint Dt = uint((BLOCK_HEIGHT * 0.5f + 1024) / (BLOCK_HEIGHT - 1));
const uint num_planes = is_dual_plane ? 2 : 1;
const uint area = size.x * size.y;
const uint loop_count = min(result_index, area * num_planes);
@@ -890,8 +900,8 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
UnquantizeTexelWeight(GetEncodingFromVector(itr));
}
for (uint plane = 0; plane < num_planes; ++plane) {
- for (uint t = 0; t < block_dims.y; t++) {
- for (uint s = 0; s < block_dims.x; s++) {
+ for (uint t = 0; t < BLOCK_HEIGHT; t++) {
+ for (uint s = 0; s < BLOCK_WIDTH; s++) {
const uint cs = Ds * s;
const uint ct = Dt * t;
const uint gs = (cs * (size.x - 1) + 32) >> 6;
@@ -934,7 +944,7 @@ void UnquantizeTexelWeights(uvec2 size, bool is_dual_plane) {
VectorIndicesFromBase(offset_base);
p.w = result_vector[array_index][vector_index];
}
- const uint offset = (t * block_dims.x + s) + ARRAY_NUM_ELEMENTS * plane;
+ const uint offset = (t * BLOCK_WIDTH + s) + ARRAY_NUM_ELEMENTS * plane;
const uint array_index = offset / 4;
const uint vector_index = offset % 4;
unquantized_texel_weights[array_index][vector_index] = (uint(dot(p, w)) + 8) >> 4;
@@ -976,8 +986,8 @@ int FindLayout(uint mode) {
void FillError(ivec3 coord) {
- for (uint j = 0; j < block_dims.y; j++) {
- for (uint i = 0; i < block_dims.x; i++) {
+ for (uint j = 0; j < BLOCK_HEIGHT; j++) {
+ for (uint i = 0; i < BLOCK_WIDTH; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0));
}
}
@@ -993,8 +1003,8 @@ void FillVoidExtentLDR(ivec3 coord) {
const float r = float(r_u) / 65535.0f;
const float g = float(g_u) / 65535.0f;
const float b = float(b_u) / 65535.0f;
- for (uint j = 0; j < block_dims.y; j++) {
- for (uint i = 0; i < block_dims.x; i++) {
+ for (uint j = 0; j < BLOCK_HEIGHT; j++) {
+ for (uint i = 0; i < BLOCK_WIDTH; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
}
}
@@ -1089,7 +1099,7 @@ void DecompressBlock(ivec3 coord) {
return;
}
const uvec2 size_params = DecodeBlockSize(mode);
- if ((size_params.x > block_dims.x) || (size_params.y > block_dims.y)) {
+ if ((size_params.x > BLOCK_WIDTH) || (size_params.y > BLOCK_HEIGHT)) {
FillError(coord);
return;
}
@@ -1218,21 +1228,21 @@ void DecompressBlock(ivec3 coord) {
DecodeIntegerSequence(max_weight, GetNumWeightValues(size_params, dual_plane));
UnquantizeTexelWeights(size_params, dual_plane);
- for (uint j = 0; j < block_dims.y; j++) {
- for (uint i = 0; i < block_dims.x; i++) {
+ for (uint j = 0; j < BLOCK_HEIGHT; j++) {
+ for (uint i = 0; i < BLOCK_WIDTH; i++) {
uint local_partition = 0;
if (num_partitions > 1) {
local_partition = Select2DPartition(partition_index, i, j, num_partitions);
}
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
- const uint weight_offset = (j * block_dims.x + i);
+ const uint weight_offset = (j * BLOCK_WIDTH + i);
const uint array_index = weight_offset / 4;
const uint vector_index = weight_offset % 4;
const uint primary_weight = unquantized_texel_weights[array_index][vector_index];
uvec4 weight_vec = uvec4(primary_weight);
if (dual_plane) {
- const uint secondary_weight_offset = (j * block_dims.x + i) + ARRAY_NUM_ELEMENTS;
+ const uint secondary_weight_offset = (j * BLOCK_WIDTH + i) + ARRAY_NUM_ELEMENTS;
const uint secondary_array_index = secondary_weight_offset / 4;
const uint secondary_vector_index = secondary_weight_offset % 4;
const uint secondary_weight =
@@ -1270,7 +1280,7 @@ void main() {
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
offset += swizzle;
- const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
+ const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(BLOCK_WIDTH, BLOCK_HEIGHT, 1));
if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
return;
}